AI Insights · Timothy · October 2023
Top 5 Sandbox Games Performance in Middle East Q3 2023
Discover the performance trends of the top 5 sandbox games in the Middle East during Q3 2023, including weekly downloads, revenue, and active users.
In Q3 2023, the top 5 sandbox games on the unified platform in the Middle East displayed varied performance trends in weekly downloads, revenue, and active users. Here's a closer look at each game:
Roblox from Roblox Corporation exhibited a fluctuating but generally declining trend in weekly downloads, starting from 153K in late June and ending at 101K by late September. Its weekly revenue showed a similar pattern, peaking at $900K in late June and decreasing to around $743K by the end of September. However, it maintained a strong weekly active user base, peaking at 3.5M in mid-July and slightly declining to 3.1M by the end of the quarter.
Block Craft 3D:Building Game by Wildlife Studios saw a slight decline in weekly downloads, from 47K in late June to 35K by the end of September. The game's weekly revenue also experienced a decrease, fluctuating from $1.3K in late June to $898 by the end of September. Weekly active users remained relatively stable, averaging around 350K throughout the quarter.
Craftsman: Building Craft from StarGame12 had a peak in weekly downloads in late July at 51K, followed by a decline to approximately 23K by the end of September. Its weekly active users showed a similar trend, peaking at 366K in late July and decreasing to 313K by the end of the quarter.
Block Crazy Robo World by Craft Trending Studio experienced a mixed trend in weekly downloads, starting at 34K in late June, peaking at 39K in late July, and ending at 30K by late September. The game saw a steady increase in weekly active users, starting at 166K in late June and reaching 193K by the end of September.
Minecraft Trial from Mojang maintained a consistent decline in weekly downloads from 27K in late June to 16K by the end of September. Its weekly revenue also saw a decrease, starting at $41K in late June and dropping to $17K by the end of September. The game’s weekly active users remained relatively stable, averaging around 480K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.